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The new two-mana planeswalker from Modern Horizons is all the rage right now, especially in Legacy, and today I’ll look at six different places Wrenn shows up. But first, let’s quickly dissect its stats and abilities.

Converted Mana Cost and Answers

Wrenn and Six from Modern Horizons

Wrenn and Six from Modern Horizons

Two mana is super cheap for a planeswalker with relevant abilities while Red + Green makes it a bit more exclusive for certain color combinations. The few profitable answers to it on the stack include Spell PierceSpell Pierce, Spell SnareSpell Snare and HydroblastHydroblast. Other commonly played cards like Force of WillForce of Will, Force of NegationForce of Negation and Abrupt DecayAbrupt Decay mean a positive exchange for the caster of the planeswalker. The cheap cost and the limited options for the opposing player to interact favorably with Wrenn and SixWrenn and Six, alongside its relevant abilities, make it a great card.

The +1 Ability

Return up to one target land card from your graveyard to your hand.

The first ability of Wrenn and Six

The first ability of Wrenn and Six

Returning a land to your hand has two obvious main uses in Legacy. First of all, recurring WastelandWasteland is insanely powerful against a smattering of decks while simply returning a fetch land fixes your mana and lets you keep hitting land drops. I expect decks that don’t care about getting WastelandWastelanded repeatedly to rise in popularity as a result. A bonus is combining the ability with cards like Dack FaydenDack Fayden or BrainstormBrainstorm to gain even more card advantage.

The -1 Ability

Wrenn and Six deals 1 damage to any target.

The second ability of Wrenn and Six

The second ability of Wrenn and Six

Killing small critters will always be relevant in Legacy. Whether it’s Mother of RunesMother of Runes or Thalia, Guardian of ThrabenThalia, Guardian of Thraben out of Death and Taxes, various Elves, Young PyromancerYoung Pyromancer or a freshly summoned Delver of SecretsDelver of Secrets. The metagame can adjust to this ability by not running creature decks or switching to more beefy threats in order to render the -1 ability useless. Worth mentioning is that Wrenn and SixWrenn and Six can be used to finish off opposing planeswalkers, both the card type and the actual opponent.

The -7 Ability

You get an emblem with “Instant and sorcery cards in your graveyard have retrace.”

The third ability of Wrenn and Six

The third ability of Wrenn and Six

If you manage to keep Wrenn on the battlefield until the planeswalker has 7 or more loyalty, retracing a pile of Lightning BoltLightning Bolts can put the game away. I can also imagine a board stall where retraced removal or cantrip spells can remove parity before you start attacking.

Wrenn and #1: Lands

Exploration from Conspiracy

Exploration from Conspiracy

First up is the deck Lands that can really abuse Wrenn thanks to ExplorationExploration. I mean what’s better than one WastelandWasteland each turn? In this deck, Wrenn does a good Life from the LoamLife from the Loam impression, and Lands get even more mileage out of the +1 thanks to utility lands like Blast ZoneBlast Zone and Barbarian RingBarbarian Ring.

Lands by franticpats

Spells (25)
Wrenn and Six
Gamble
Life from the Loam
Crop Rotation
Punishing Fire
Mox Diamond
Exploration
Sylvan Library
Lands (35)
Ancient Tomb
Blast Zone
Bojuka Bog
Dark Depths
Forest
Ghost Quarter
Glacial Chasm
Grove of the Burnwillows
Karakas
Maze of Ith
Misty Rainforest
Rishadan Port
Sheltered Thicket
Taiga
The Tabernacle at Pendrell Vale
Thespian’s Stage
Tranquil Thicket
Wasteland
Windswept Heath
Wooded Foothills

Sideboard (15)
Choke
Drop of Honey
Force of Vigor
Krosan Grip
Sphere of Resistance
Tireless Tracker

Wrenn and #2: 4-Color Delver

Delver of Secrets from Innistrad

Delver of Secrets from Innistrad

Temur Delver added a fourth color which reminds me of when Deathrite ShamanDeathrite Shaman was legal and let you get away with running all colors in the Magic universe. In conjunction with fetch lands, Wrenn’s +1 ability does exactly that, so Abrupt DecayAbrupt Decay, ThoughtseizeThoughtseize, Plague EngineerPlague Engineer and Liliana’s TriumphLiliana’s Triumph are added to shore up weaknesses to specific permanents that the Temur shell usually struggles with.

4C Delver by dystopiaa

Creatures (12)
Delver of Secrets
Dreadhorde Arcanist
Tarmogoyf
True-Name Nemesis

Spells (28)
Wrenn and Six
Ponder
Thoughtseize
Abrupt Decay
Brainstorm
Daze
Force of Will
Lightning Bolt
Lands (20)
Badlands
Polluted Delta
Scalding Tarn
Tropical Island
Underground Sea
Volcanic Island
Wasteland

Sideboard (15)
Thoughtseize
Ancient Grudge
Diabolic Edict
Hydroblast
Liliana’s Triumph
Plague Engineer
Pyroblast
Surgical Extraction
Sylvan Library
Winter Orb

Wrenn and #3: 4-Color Control

Leovold, Emissary of Trest from Ultimate Masters

Leovold, Emissary of Trest from Ultimate Masters

I must admit I loved playing the old 4-Color Control decks and this deck definitely brings back fond memories. Aside from fixing a horrible manabase and setting up the occasional WastelandWasteland lock, Wrenn combines with Dack FaydenDack Fayden for some sweet card advantage.

Four-Color Leovold by egadd2894

Creatures (7)
Baleful Strix
Leovold, Emissary of Trest
Snapcaster Mage

Spells (31)
Dack Fayden
Jace, the Mind Sculptor
Wrenn and Six
Inquisition of Kozilek
Ponder
Thoughtseize
Abrupt Decay
Brainstorm
Fatal Push
Force of Will
Kolaghan’s Command
Liliana’s Triumph
Punishing Fire
Lands (22)
Badlands
Bayou
Bloodstained Mire
Grove of the Burnwillows
Island
Polluted Delta
Scalding Tarn
Swamp
Tropical Island
Underground Sea
Volcanic Island
Wasteland

Sideboard (15)
Kolaghan’s Command
Force of Negation
Hydroblast
Nihil Spellbomb
Notion Thief
Pernicious Deed
Plague Engineer
Pyroblast
Surgical Extraction

Wrenn and #4: 4-Color Loam

Chalice of the Void from Masters 25

Chalice of the Void from Masters 25

When 4C Loam master, Magic Online user MatsOle, cuts the deck’s namesake card for a new toy, I know the card is the real deal. I especially enjoy how great Wrenn works with Mox DiamondMox Diamond. Oh, and check out the sweet tech of Centaur VinecrasherCentaur Vinecrasher in the sideboard.

4-Color Loam by MatsOle

Creatures (8)
Courser of Kruphix
Elvish Reclaimer
Huntmaster of the Fells
Meren of Clan Nel Toth
Ramunap Excavator
Scavenging Ooze
Tarmogoyf
Titania, Protector of Argoth

Spells (27)
Wrenn and Six
Green Sun’s Zenith
Abrupt Decay
Chalice of the Void
Mox Diamond
Trinisphere
Sylvan Library
Lands (25)
Ancient Tomb
Badlands
Bayou
Dryad Arbor
Forest
Ghost Quarter
Karakas
Mountain
Prismatic Vista
Swamp
Taiga
Tranquil Thicket
Verdant Catacombs
Volrath’s Stronghold
Wasteland

Sideboard (15)
Centaur Vinecrasher
Choke
Collector Ouphe
Leyline of the Void
Plague Engineer
Reclamation Sage
Tireless Tracker
Toxic Deluge

Wrenn and #5: 4C Miracles

Terminus from Modern Masters 2017

Terminus from Modern Masters 2017

Doing research for this article, I came across this beauty from MTGO user AnziD who has explored every corner of the Miracles archetype over a number of years. Not only does he splash a double off-colored planeswalker in his consistent Blue-White deck, he also uses a Snow-covered manabase to supplement the couple of Mox DiamondMox Diamond with Arcum’s AstrolabeArcum’s Astrolabe for more consistency in the manabase. I never thought I would see a double splash, let alone the inclusion of WastelandWasteland to Miracles.

4-Color Miracles by AnziD

Creatures (4)
Monastery Mentor
Snapcaster Mage

Spells (34)
Jace, the Mind Sculptor
Narset, Parter of Veils
Wrenn and Six
Ponder
Terminus
Brainstorm
Crop Rotation
Force of Negation
Force of Will
Punishing Fire
Swords to Plowshares
Arcum’s Astrolabe
Mox Diamond
Lands (22)
Cephalid Coliseum
Flooded Strand
Grove of the Burnwillows
Prismatic Vista
Scalding Tarn
Snow-Covered Island
Snow-Covered Mountain
Snow-Covered Plains
Tropical Island
Tundra
Volcanic Island
Wasteland

Sideboard (15)
Force of Negation
Swords to Plowshares
Ancient Grudge
Containment Priest
Flusterstorm
Nature’s Chant
Pyroblast
Red Elemental Blast
Surgical Extraction
Veil of Summer
Wear // Tear

Wrenn and #6: Temur Delver

Nimble Mongoose from Modern Horizons

Nimble Mongoose from Modern Horizons

The O.G. tempo deck got a resurgence with the printing of the recursive WastelandWasteland on a stick to back up the StifleStifle plan that leaves its opponent in the dirt. I personally think that the cost of adding a fourth color is too low to pass up, but for now I’ll call it undecided whether Stifle or black cards are the way to Delver in Legacy.

Temur Delver by GARRUK_911

Creatures (12)
Delver of Secrets
Nimble Mongoose
Tarmogoyf
True-Name Nemesis

Spells (30)
Wrenn and Six
Forked Bolt
Ponder
Brainstorm
Daze
Force of Will
Lightning Bolt
Spell Pierce
Spell Snare
Stifle
Lands (18)
Flooded Strand
Misty Rainforest
Polluted Delta
Scalding Tarn
Tropical Island
Volcanic Island
Wasteland

Sideboard (15)
Ancient Grudge
Damping Sphere
Dismember
Flusterstorm
Grafdigger’s Cage
Pyroblast
Rough // Tumble
Sulfuric Vortex
Surgical Extraction
Winter Orb

 

Having browsed six different ways to utilize the new planeswalker, I’m certain we’ve only seen the tip of the iceberg yet. Aside from seeing new decks pop up that take advantage of Wrenn and SixWrenn and Six, I’m also super excited to see which metagame reaction its dominance will cause. As I briefly touched on, I expect the metagame to include more noncreature decks and/or decks with good manabases to emerge in the coming weeks in an effort to combat Wrenn and make it as ineffective as possible.

 

What is your favorite Wrenn-powered Legacy deck and how do you expect the metagame to react?

 

This article was written by Andreas Petersen in a media collaboration with mtgmintcard.com

Andreas Petersen

Andreas Petersen

Andreas is probably better known as "ecobaronen" on MTGO. After 2nd place of Team Trios #GPMadrid playing Modern he's heading to his second Pro Tour in Minneapolis this year. Andreas has an opinion about every constructed format except Standard.