This article will get straight down to business, and I’ll share how I approach the most common matchups in Modern. If I’m leaving out a matchup or details about the mentioned matchups that you are wondering, feel free to ask me on twitter @ecobaronen. Make sure you read part 1 if you haven’t because this article will assume you did. Here is the list from last time for reference:

Jund Midrange by Andreas Petersen

Lands (24)
Blackcleave Cliffs
Stomping Ground
Bloodstained Mire
Overgrown Tomb
Nurturing Peatland
Raging Ravine
Barren Moor
Blood Crypt
Verdant Catacombs
Wooded Foothills

Creatures (11)
Bloodbraid Elf
Scavenging Ooze

Spells (25)
Assassin’s Trophy
Fatal Push
Inquisition of Kozilek
Kolaghan’s Command
Liliana of the Veil
Maelstrom Pulse
Lightning Bolt
Wrenn and Six
Sideboard (15)
Ashiok, Dream Render
Collective Brutality
Huntmaster of the Fells
Fulminator Mage
Damping Sphere
Kitchen Finks
Plague Engineer
Grafdigger’s Cage
Stone Rain

Mono Red Prowess

Soul-Scar Mage

Make sure to kill their attackers on sight to preserve your life total and prepare yourself to fight at least one Bedlam RevelerBedlam Reveler. Between Liliana of the VeilLiliana of the Veil, Bloodbraid ElfBloodbraid Elf and Kolaghan’s CommandKolaghan’s Command, you are able to keep up with them on card advantage, and usually TarmogoyfTarmogoyf early or a late Scavenging OozeScavenging Ooze is how you reduce their life total to zero. Make sure to prioritize attacking their life total as too much time will turn their low impact burn spells into a real threat.

-3 ThoughtseizeThoughtseize

+1 Kitchen FinksKitchen Finks, 1 Collective BrutalityCollective Brutality, 1 Huntmaster of the FellsHuntmaster of the Fells

Amulet Titan

Amulet of Vigor

The plan is for them to never allow Primeval TitanPrimeval Titan to resolve, which is a very hard task game one. After sideboard we get a huge pile of hate cards and punish their mulligans badly. If you can sneak in a TarmogoyfTarmogoyf while casting disruptive spells before and after, you are in good shape. I leave in Fatal PushFatal Push over Lightning BoltLightning Bolt because it kills Dryad of the Ilysian GroveDryad of the Ilysian Grove, but feel free to leave in the removal spell that can finish off the opponent if you like that better.

-4 Lightning BoltLightning Bolt, 2 Wrenn and SixWrenn and Six, 2 Scavenging OozeScavenging Ooze

+2 Fulminator MageFulminator Mage, 2 Stone RainStone Rain, 2 Damping SphereDamping Sphere, 2 Ashiok, Dream RenderAshiok, Dream Render

Death’s Shadow

Stubborn Denial
Death’s ShadowDeath’s Shadow is the talented littlebrother of Jund, and the matchup is all about how the removal spells you draw line up against the threats they draw. Fatal PushFatal Push is great when facing Death’s ShadowDeath’s Shadow itself, but is a blank vs. Gurmag AnglerGurmag Angler, Assassin’s TrophyAssassin’s Trophy is always great, and Liliana of the VeilLiliana of the Veil can be “countered” by a timely Snapcaster MageSnapcaster Mage. You will generally be favored in a longer game, but you can easily lose to an early sequence of multiple discard spells, Death’s ShadowDeath’s Shadow and a timely Stubborn DenialStubborn Denial.

-4 Lightning BoltLightning Bolt

+2 Plague EngineerPlague Engineer, 1 Kitchen FinksKitchen Finks, 1 Huntmaster of the FellsHuntmaster of the Fells


Mantis Rider

The gameplan against Humans is very similar to the strategy against Mono Red Prowess in the sense that you want to fend off early aggression and hopefully let your superior individual card quality take over. Humans don’t have burn spells to finish you off, but the hasty flier Mantis RiderMantis Rider does a solid Lightning BoltLightning Bolt impression when it’s crunch time. Them having Aether VialAether Vial makes their deck more unpredictable, but focus on their creatures and try to capitalize on the virtual “mulligan” of Vial.

-3 ThoughtseizeThoughtseize

+2 Plague EngineerPlague Engineer, 1 Kitchen FinksKitchen Finks or Huntmaster of the FellsHuntmaster of the Fells


Gifts Ungiven

We have great tools to keep their combo bears in check with removal, their graveyard with Scavenging OozeScavenging Ooze and handsize with the black suite of discard spells and Liliana. After sideboard you can expect a secondary plan like Blood MoonBlood Moon, Empty the WarrensEmpty the Warrens or something even more creative, so things don’t necessarily get easier after you upgrade your weaker cards.

-4 Bloodbraid ElfBloodbraid Elf, 3 Wrenn and SixWrenn and Six, 1 Lightning BoltLightning Bolt

+2 Grafdigger’s CageGrafdigger’s Cage, 2 Damping SphereDamping Sphere, 1 Collective BrutalityCollective Brutality, 1 Plague EngineerPlague Engineer, 1 Collective BrutalityCollective Brutality, 2 Ashiok, Dream RenderAshiok, Dream Render


Urza’s Tower

Paired up against one more big mana deck, your plan is to prevent their deck from functioning and attack them dead with TarmogoyfTarmogoyf before they recover. We have a massive amount of sideboard cards that will make our lives easier, but playing against Tron is no walk in the park. Make sure to mulligan hands without discard spells or land destruction.

-4 Lightning BoltLightning Bolt, 2 Fatal PushFatal Push, 1 Wrenn and SixWrenn and Six, 1 Scavenging OozeScavenging Ooze

+2 Fulminator MageFulminator Mage, 2 Damping SphereDamping Sphere, 2 Stone RainStone Rain; 2 Ashiok, Dream RenderAshiok, Dream Render

Eldrazi Tron

Reality Smasher

This is one of the most tricky matchups because while they don’t go as big as normal Tron, they don’t lose hard to the disruption either. Even cards like Matter ReshaperMatter Reshaper and Reality SmasherReality Smasher can be enough to beat Jund sometimes, and Chalice of the VoidChalice of the Void on one makes discard spells unreliable as answers to their fatties. If you’re good at drawing the right combination of answers to their mixed bag of threats, you will stand a chance.

-4 Lightning BoltLightning Bolt, 3 Wrenn and SixWrenn and Six

+2 Fulminator MageFulminator Mage, 2 Stone RainStone Rain, 2 Damping SphereDamping Sphere, 1 Huntmaster of the FellsHuntmaster of the Fells

Blue-White(-x) Control

Cryptic Command

On the draw you can get crushed by Teferi, Time RavelerTeferi, Time Raveler which by the way disables the “cascade” ability on Bloodbraid ElfBloodbraid Elf. You need to decide of you want to strip Cryptic CommandCryptic Command or Path to ExilePath to Exile from their hand depending on your draw’s ability to either race or play long. If they play a Stoneforge MysticStoneforge Mystic package, you should be fairly well set up to deny getting hit by Sword of Feast and FamineSword of Feast and Famine, and if they’re Bant, Wrenn and SixWrenn and Six got the Ice-Fang CoatlIce-Fang Coatl value covered. If you give them enough time, you will die a horrible death to Cryptic CommandCryptic Command and Snapcaster MageSnapcaster Mage to do it all over again. Lightning BoltLightning Bolt gets better during sideboarding if they play Stoneforge in which case I could see cutting a Scavenging OozeScavenging Ooze and keeping in 3 Bolts.

-2 Fatal PushFatal Push, 2 Lightning BoltLightning Bolt

+1 Kitchen FinksKitchen Finks, 1 Huntmaster of the FellsHuntmaster of the Fells, 2 Fulminator MageFulminator Mage


Cathartic Reunion

Dredge is a reasonable deck these days compared to the days of Golgari Grave-TrollGolgari Grave-Troll and Faithless LootingFaithless Looting, but it faces less hate and exponentially performs better as a result of it. Therefor, we need to have a plan to beat it. Winning the dieroll is crucial since Dredge will often keep a hand containing a single enabler, and snagging that with discard could buy you several turns. If we can prolong the game, TarmogoyfTarmogoyf will hit hard and Scavenging OozeScavenging Ooze will hopefully take you home. We improve a little bit after sideboard while they will play a guessing game of which sideboard hate they’re facing. With a much lower game 1 win percentage than previous iterations of Dredge, we can take advantage more often and win the match before they have time to adapt with clever sideboarding.

-2 Fatal PushFatal Push, 2 Assassin’s TrophyAssassin’s Trophy, 1 Wrenn and SixWrenn and Six, 1/2 Kolaghan’s CommandKolaghan’s Command

+2 Grafdigger’s CageGrafdigger’s Cage, 2 Plague EngineerPlague Engineer, 2 Ashiok, Dream RenderAshiok, Dream Render; 1 Collective BrutalityCollective Brutality (play to take Cathartic ReunionCathartic Reunion specifically)


Blighted Agent

Last up we have Infect which players have picked up thanks to its positive big mana matchup. Thankfully for us, it struggles against a deck full of creature removal and discard spells, and coincidentally also against Wrenn and SixWrenn and Six as well as Plague EngineerPlague Engineer. Personally I like playing my removal at sorcery speed or their endstep and try and deal with their pump spells via discard spells or Liliana of the VeilLiliana of the Veil, but if the opponent adapts to this style after the first two games, switching it up and baiting on their attack step can be a good strategy for game three.

-2 Scavenging OozeScavenging Ooze

+2 Plague EngineerPlague Engineer

That does it for my two-part article on Modern Jund. I hope you learned a thing or two and will pick up the deck in an event near you in the future. Until next time, I hope your opponent always have their good cards in hand and lands on top of their library!

Andreas Petersen

Andreas Petersen

Andreas is probably better known as "ecobaronen" on MTGO. After 2nd place of Team Trios #GPMadrid playing Modern he's heading to his second Pro Tour in Minneapolis this year. Andreas has an opinion about every constructed format except Standard.