Let’s achieve Dominance. Electrodominance. I want to start off todays article with honesty! “Hello, my name is Michael and I’m an addict”. To clarify – I’m an addict when it comes to brain stimulation, having fun and some sweet games of Magic the Gathering!
Something that I so rarely engage in however is brewing up new decks. Like any other, I see a new card, and want to put it into a shell of something quite cool. But more often than not, it turns out cute, fun, but overall not as powerful as I thought. However, as someone once said, you won’t get good if you don’t practice. So today my plan is to try and explore one of the new cards from Ravnica Allegiance. Also, I’ll bring us back to 1990’s music scene with Electrodominance.
What does it even do?
An analysis of the card Electrodominance
First of all, lets break down the card.
- It’s a removal spell for XRR – which will be solid in Limited. But on its own, that’s not good enough for Constructed.
- It’s an instant removal, which makes it good in control strategies and maybe actually viable for Constructed.
- It makes it possible to cast a card from your hand with converted mana cost X, where X is what we spent. In Standard and Limited, this will give us a lot of possibilities to generate tempo. At the same time, it handles a threat, which on its own is pretty good. However, when we dig into Eternal formats, this seems like something that can be exploited – so maybe that’s where we should go.
As a player of Eternal formats, and Modern, I often look through the spoiler to see if there are cards that have a unique ability and then move forward.Electrodominance is a cheap card with this specific clause checked out at instant speed.
We’ve been here before
A look at similar strategies in Modern
Getting to cheat on mana isn’t something new, and with the release of Amonkhet we got to do it with the card As Foretold. This card was an enchantment for 2U, and with a strict clause in the time for it to become powerful. It took people quite a while to find a shell for it, but eventually this mono blue monster took face.
Mono Blue Living End
|Creatures 2 Architects of Will 4 Street Wraith 4 Striped Riverwinder 4 Curator of Mysteries Spells 4 Ancestral Vision 4 As Foretold 4 Cryptic Command 4 Living End 2 Supreme Will 2 Mana Leak 4 Remand Lands 2 Field of Ruin 1 Ghost Quarter 10 Island 4 River of Tears 4 Tolaria West 1 Bojuka Bog Sideboard 1 Chalice of the Void 2 Dismember 2 Dispel 2 Hurkyl’s Recall 4 Leyline of the Void 3 Nimble Obstructionist 1 Tormod’s Crypt (0)|
This deck draws from the power of 2 specific cards: Ancestral Vision and Living End. Cards that are extremely powerful and have the suspend ability instead of a mana cost. For those of you who didn’t know, these cards came from a cycle of 6 cards together with Wheel of Fate, Restore Balance, Hypergenesis and Lotus Bloom.
These cards are all unique, and shaped a deck around their ability to do this specific thing: Cast cards with converted mana cost 0 through As Foretold.
What we can learn from this
Older cards to abuse with ElectrodominanceHypergenesis is banned in Modern, so we can’t play that, and with Lotus Bloom we get some mana ramp, which isn’t the most powerful thing we can do. This leaves us with the last two of the cycle to build a deck with. Restore Balance and Wheel of Fate, the latter of which is even on color for Electrodominance. Wheel of Fate is a functional reprint of the old school card Wheel of Fortune. This type of card often sees play in combo decks that generate fast mana and kill through some sort of spell-based finisher. Historic examples include cards like Tendrils of Agony, Brain Freeze or Grapeshot. In Modern, this gets a bit harder, since a lot of the accelerants got banned, so maybe we should go another route.
Let’s take baby steps and take a look at what we got so far.
What we got so far
|On color 4 Electrodominance 4 Wheel of Fate Off color 4 Living End 4 Ancestral Vision (0)|
The Search for Synergy
Cards to flesh out our deck with
My next train of thought touches the ability to use the discard from Wheel of Fate and the power of Living End. At first, I want to try and stick to the colors we have. This means I’ll work in the range of Red and Green, with blue in the back of my head.Faithless Looting is the first card that comes to mind. This card has some powerful companion creatures that can get powerful if you discard them. Griselbrand, Borborygmos Enraged, Ashen Rider and Elesh Norn, Grand Cenobite are the favorites. The ability to get these creatures back is a viable strategy in Vintage, Legacy and Modern. Therefore, I think that a card like Goryo’s Vengeance or Unburial Rites could sweeten up our build.
While there are a lot of different cards that do the same thing, a lot of the cards are often too slow and consequently too weak. That’s why cards with converted mana cost 1, 2 and 3 are essential.
Smoothing out the Deck
Add a side of mana with some card draw
I’d also like to put in some Simian Spirit Guides for acceleration and Manamorphose as well as Night’s Whisper to draw more cards. That said, some of the cards that I talked about have some issues
1. This is not a good Living End deck.
2. This is a cute, but not good Wheel of Fate deck.
Here is what we have so far.
Electrodominance Skeleton by Michael Bonde
4 Electrodominance 4 Wheel of Fate 4 Living End 4 Faithless Looting 4 Goryo's Vengeance 4 Manamorphose 3 Night's Whisper 4 Simian Spirit Guide 4 Street Wraith 4 Griselbrand 1 Elesh Norn, Grand Cenobite
Find the Weak Spots
How to make a brew more reliable
One of the issues here is that our creature base has to be broader to benefit from a card like Living End but not lack power at the same time.
Besides Griselbrand and Street Wraith we want some cards that are worth tutoring for. I had to look to some of the older reanimation decks in Legacy to find some of the all-stars of their time. Iona, shield of Emeria, Jin-Gitaxias, Core Augur and Sire of Insanity.
Besides the creature issue, we also lack in the ability to cast Living End on the crucial turns. While the Mono Blue deck has 4 As Foretold and the classic Living End deck has 7-8 spells with Cascade, we might want to be on the safe side and play a minimum of 6, which gives us the following:
Electrodominance by Michael Bonde
This was where I ended up after a couple of days of moving cards around in my Magic Online binder. I was quite happy with the result, even though it still lacks something and has a couple lands too many.
A Sudden Epiphany
When Inspiration Strikes
I then got an epiphany while I drafted Guilds of Ravnica when I opened Mausoleum Secrets. My mind was all about how to exploit it with Living End. I immediately saw this as a Demonic Tutor for the suspend Living Death, which threw me right back to the drawing table.
Now we have a tutor for black cards, that can somewhat reliably tutor for cards with converted mana cost one and maybe even two with 15 creatures in the deck. I fiddled around a bit with different iterations and my final build looks something like this:
Electrodominance final by Michael Bonde
|Spells 4 Electrodominance 4 Living End 4 Faithless Looting 1 Manamorphose 1 Goblin Lore 1 Cathartic Reunion 2 As Foretold 4 Thoughtseize 4 Mausoleum Secrets 1 Yahenni’s Expertise 1 Lightning Axe Creatures 4 Simian Spirit Guide 4 Street Wraith 4 Griselbrand 1 Jin-Gitaxias, Core Augur 1 Iona, Shield of Emeria 1 Sire of Insanity 1 Striped Riverwinder 1 Curator of Mysteries 1 Architects of Will 1 Elesh Norn, Grand Cenobite Lands 1 Swamp 1 Mountain 2 Blood Crypt 1 Steam Vents 1 Watery Grave 4 Bloodstained Mire 2 Polluted Delta 2 Scalding Tarn (0)|
Onward to Victory
The deck is built, now let’s win
I have no clue if this deck is good or not, but I will definitely give it a try when I can play with the cards online. But given that it was meant as a way to make Electrodominance work in Modern, I think the job is done. You don’t singlehandedly rely on Living End for your Electrodominance. You also get a removal spell against a lot of decks. At the same time, you can cast one of the many spells that help you dig deeper into your deck. When I goldfished with it, it made some pretty fun turn 1’s, even though that seems rare at best. It can play like a reanimation deck that leaves a lot of room to explore different takes. There is a whole pallet of card with potential in this build. And I would suggest you all look for similar cards and see what you can come up with. I at least had a lot of fun playing around with the card Electrodominance.
This was all for now, I am looking forward to next time. And I’m curious if I see something like this make it into the 5-0 bracket.
This article was written by Michael Bonde in a media collaboration with mtgmintcard.com